Interior Design Professional Certificate

Online – 300 Hours

 

Program Description

Using CorelDraw, Adobe Photoshop CS2, AutoCAD, 3D Studio Max and Maya 3D software train for a new career in Interior and architectural design.  You can learn to combine form and function to transform public and personal spaces into habitats people will love to be part of.

 

 

 

Course Curriculum

 

CorelDraw

This course begins from starting the CorelDraw Program and covers its powerful features used to create professional graphics. How to add basic drawing elements and text to the page, how to modify those elements and then edit and color are covered in the exercises. You are then taken through some of the special effects that can be applied to graphics and text. The creative aspect of making flyers, logos, letterheads, visiting cards and other professional artwork is also covered.

 

PHASE - I

 

1) How to Start the CorelDraw program

   

2) Introduction to the CorelDraw program, Menu bar & Drawing Toolbox

   

3) Overview of Drawing tools

  a) Freehand Tool

  b) Rectangle Tool

  c) Ellipse Tool

  d) Polygon, Spiral & Graph Paper Tools

   

4) Editing the object

  a) Deleting, Moving, Scaling, Rotating & Skewing

  b) Shape Tool 

  c) Knife Tool

  d) Erase Tool

  e) Smudge Tool

  f) Roughen Tool 

  

5) How to combine two lines

   

6) Learn to use Transformation (Mirror) of object and combine it

   

7) Learn to use Transformation (Rotation), to make a flower 

  

8) Live Demos

  a) Live Demo- How to make a Heart

  b) Live Demo- How to make a Plane

  c) Live Demo- How to make a Hand

 d) Live Demo- How to make a Heartleaf

 

   

PHASE - II

   

 

1) Differentiate Mode of Color

  

 

2) Color Fill Tool:-

 a) Fill Color

 b) Fountain Fill

 c) Pattern Fill

 d) Texture Fill

 e) PostScript Fill

 f) No Fill

 g) Color Docker Window

  

 

3) Outline Tool:-

 a) Outline Pen

 b) Outline Color

 c) No Outline

 d) Outline Thickness

    

  

4) Arrange Menu

 a) Order

 b) Group

 c) Convert to curve

 d) Convert Outline to object

    

  

5) Edit Menu

 a) Delete

 b) Symbol

 c) Duplicate

 d) Clone

 e) Copy Properties From

    

  

6) View Menu

 a) Simple Wireframe 

 b) Wireframe

 c) Normal

 d) Enhanced

    

  

PHASE III

     

  

1) Interactive Tool:-

 a) Interactive Blending Tool

 b) Interactive Blending Tool

 c) Interactive Contour Tool

 d) Interactive Contour Tool

 e) Interactive Distortion Tool

 f) Interactive Envelope Tool

 g) Interactive Extrude Tool

  

2) Interactive Extrude Tool

 a) Interactive Drop Shadow

 b) Interactive Fill Tool

 c) Interactive Mesh Fill

 e) Interactive Transparency

  

 

3) Eyedropper Tool & Paintbucket Tool

  

 

4) Artistic Media Tool

  

 

5) View Menu

  

 

6) Designing an Advertisement layout.

  

 

7) Designing a Greeting Card with proper measurements & Color effects.

  

 

PHASE IV

 

 

1) Layout Menu

  

 

2) Text Menu 

  

 

3) Live demo : Advertisement Layout with proper measurements. 

  

 

4) Arrange Menu

 a) Shaping - Weld, Trim, Intersect, Simplify, Front Minus Back, Back Minus

Front.

 b) Close path

 c)  Convert outline to object

    

  

5)  Live demo: To make a Logo.

  

 

6) Effects Menu

 a)  Lens

 b) Powerclip

 c) Add Perspective

 d) Rollover

    

  

7) Bitmap Menu

  

 

8) Live Demo: Packet / Box Designing

  

 

9) Designing a Visiting Card

  

 

10) Designing a Letterhead

 

Photoshop

Adobe Photoshop CS2software, the professional image-editing standard and leader of the digital imaging line, delivers more of what you crave. Groundbreaking creative tools help you achieve extraordinary results. Unprecedented adaptability lets you custom-fit Photoshop to the way you work. And with more efficient editing, processing, and file handling, there's no slowing you down.

PHASE - I

 

Introduction

1) What is Photoshop?

 

  a) New in Photoshop CS2

  b) System Requirements 

  c) RAM Requirements

 

 d) Digital Tablets and Mice

   

2) Interface

 a) The Welcome Screen

 b) Color Spaces

 c) Document Window

  d) The Toolbox

 

 e) Menus

 

  f) Palettes

  g) Options Bar 

  h) Shortcuts

  i) Getting Assistance 

  j) Workplaces 

   

3) Adobe Bridge 

  a) Adobe bridge 

  b) metadata

  c) Keywords and ranking 

  d) Adobe Stock Photos pt. 1 

  e) Adobe Stock Photos pt. 2

   

4) Documents 

  a) Document Seatings 

  b) Image size & Resolution 

 c) Resizing Documents 

  d) Canvas size 

  e) Undo and steeping 

  g) Raster vs. Vector

  h) Dragging and Dropping

   

5) Cropping

  a) Crop Tool

  b) Crop and Rotate

  c) Crop Perspective

   

6) Navigation

  a) Navigation and Viewing

   

7) Color Tools

  a) Color Palettes

  b) Creating Swatches

  c) Color Picker and Eyedropper

   

 

PHASE - II 

   

8) Selections

  a) Selection Tools

  b) Marquees and Strokes

  c) Magic Wand

  d) Lasso Tools

  e) Pasting Into and Inverting

  f) Feathering and Anti-aliasing

  g) Adding and Subtracting

  h) Saving and Loading

  

9) Masks

  b) Understanding Masks

  c) Clipping Masks

  d) Quick Mask

  e) Layer Masks

  

10) Type

  a) The Type Tools

  b) Fonts and Colors

  c) Type on a Path

  d) Type as a Mask

  e) Editing and Rasterizing

  

11) Layers

  a) How Layers Work

  b) Add / Delete / Merge

  c) Layer Options

  d) Opacity and Fills

  e) Blend Modes pt. 1

  f) Blend Modes pt. 2

  g) Layer Comps

  h) Adjustment Layers

  i) Layer Styles

  

12) Painting

  a) Painting Tools

  b) Gradients

  c) Dodge / Burn / Sponge

  d) Smudge / Sharpen / Blur

  e) The Eraser Tools

  f) Defining Patterns

  

13) Brushes

  a) Defining a Brush

  b) Brush Dynamics

  

14) Drawing

  a) The Pen and Paths

  b) Editing Paths

  c) Clipping Paths

  d) Vector Shapes

  

15) a) Filters and Effects

  b) Filters Explained

  c) Filter Gallery

  d) Blurs

  e) Textures

  f) Lighting Effects

  g) Smart Sharpen

  h) Drop Shadows

  i) Styles

  j) Lens Blur

  k) Liquefy pt. 1

  l) Liquefy pt. 2

  

16) a) Transformation Tools

  b) Transform

  c) Free Transform

  d) Warping

  e) Arbitrary Rotation

  

17) f) Smart Objects

  g) Smart Objects pt. 1

  h) Smart Objects pt. 2

  

18) a) Guides and Annotation

  b) Guides

  c) Notes/Audio Annotation

  

19) a) Camera Raw

  b) Camera Raw

 

 

 PHASE - III 

   

20) a) Color Correction

  b) Histogram

  c) Curves

  d) Replace Color

  e) Variations

  f) Levels

  g) Matching Color

  h) Red Eye

  

21) a) Retouching

  b) Retouching Tools

  c) Clone Stamp

  d) Clone with Two Images

  e) Patch Tool

  f) Healing

  g) Dust and Scratches

  

22) a) History

  b) History

  c) Art History Brush

  d) History Brush

  

23) a) Vanishing Point

  b) Vanishing Point pt. 1

  c) Vanishing Point pt. 2

  

24) a) Channels

 

  b) The Channels Palette

  c) Alpha Channels

  

25) a) Actions

  b) Recording Actions

  

26) a) Automation

  b) Batch Rename

  c) PDF Presentation

  d) Droplets

  e) Contact Sheets

  f) Picture Package

  g) Web Photo Gallery

  h) Photomerge

  

27) a) Saving and Exporting

  b) Saving Documents

  c) Flattening

  d) Exporting to Illustrator

  e) PDF 

  f) Using in 3D Applications

  

28) a) Scanning

  b) Scanning in Artwork

  

29) a) Output

  b) Printing

  c) File Formats

  

30) a) Web Preparation

  b) The Slice Tool

  c) Slice Options

  d) Save for Web

  e) Optimizing Graphics

 

  f) Browsers and FTP

  

31) a) Resources

  b) Magazines

  c) Websites

  

32) a) Project: Franken-ducky!

  b) Re-coloring / Distortion

  c) Stock Photos

  d) Adding Scars

  e) Adding Bolts

  f) Creating Lightning

  g) The Background

  h) Angry Mob

  i) Angry Fire

  j) Making a Reflection

  k) Adding Vintage Text

  l) Final Composition

  

33) a) Conclusion

  b) Wrap Up

 

AutoCAD

AutoCAD is the most powerful and the most popular AUTOMATIC COMPUTER AIDED Drafting Program. We want to help you unlock AutoCAD's power to do your designing and drafting work, quickly and easily.

PHASE - I

 

Lesson 1

1) System and Line Commands

 

 

 How to Operate Mouse and Keyboard

 

 How to Draw Line manually

 How to Line Using Measurements With Formula [(@)measurements<angle)] 

  

2) Working with objects

 

  How to Select Object snap

  Auto Tracking and Polar Tracking

 

  Erase the objects created using different Methods

  

3) Drawing different shapes

  Different types of Arcs, Construction Lines

 Circles, Rectangles, Polygons

  Ellipse, Multi-lines, Poly-lines, Points

  Points Style and Spline and Line weight.

  

4) Using files

  Open a no. of Files simultaneously using various Techniques

   

  PHASE - II 

   

5 Modifiers

 

  Modifiers like Offset, Extend, Trim, Move Copy

  Mirror, Rotate, Scale Stretch, Chamfer, Fillet 

  Array, Line type, Line Weight, Color etc.

  Modify Properties dialog box and Change Properties.

  

6) Dimension

  Dimension Style and Quick Dimension

  Dimension Variables, Dimension Edit.

   

7) Inserting and Editing Text

 

  Text, Mtext, Text Style, Text Edit

   

8) AutoCAD Design Center

 

  Units, Drawing Limits, Grid Spacing, Snap and Co-ordinates. etc

   

9) Drawing Multi-lines

  Multiline with Width

  Multiline Style, Multiline Edit.

   

10) Applying Hatch

 

  Hatch

 

  Edit Hatch

   

11) Applying Layers

 

  Creating Different Layers

  Using Colors

  Applying Filters like Lock, Unlock, Thaws

   

12) Drawing Polylines

  Polyline With Width

  Polyline Edit

   

  PHASE - III 

   

13) Elevating objects and applying Thickness

  Elevation

 

  Thickness

  

14) 3D Co-ordinate System

 

  Use of UCS and Measurements

 

  3-D Face.

  

15) Rendering and Materials

  Rendering

 

  Use of Material Library

  

16) Lights

  Different Kind of Lights

  Rendering Outputs

  

17) Surface, Solid, Boolean (Union, Subtraction, Intersection)

  Solid Edit, 3d-Orbit, Shading.

  

18) Applying Background, Images to Trace

  

19) Plotting 

  

20) External Database.

  

21) Exporting file from AutoCAD to 3d studio.

 

3D Studio Max

Achieve stunning results in less time with Autodesk 3ds Max software. Accelerate your creative workflow and increase your pipeline efficiency with enhanced animation and rendering tools. 3ds Max takes advantage of the latest technology advancements, such as 64-bit workstations, to help you work with ever-increasing amounts of data and more-complex scenes.

Autodesk 3ds Max provides dramatic improvements in display performance and complexity management required by next-generation production pipelines. It also includes significant rendering enhancements for architectural professionals. From the greatly expanded boundaries of the first-ever 64-bit release of 3ds Max to the newly integrated hair-styling interface, 3ds Max artists have more options, better performance, and greater flexibility than ever before.

PHASE - I

 

Lesson 1

   

1) Introduction to 3D Studio Max

 

 a) Salient features and applications

 

 b) Orthographic and Perspective view

 

2) Toolbar & Menu bar

 

 a) Learning the main toolbar

 

 b) Using the Command Panel

 

 c) Using the Function Panels

 

 d) Using Additional Interface Controls

 

 e) Using the Time Controls

 

 f) Learning from the Status Bar and the Prompt Line

 

 g) Interacting with the Interface

 

 h) Using the Asset Manager Utility

 

 i) Using the Pull-Down Menus

 

 j) File Menu

 

 k) Displaying Scene Information

 

 l) Viewing Files

 

 m) The Edit Menu and Tools Menu

 

 n) The Group Menu and Views Menu

 

 o) The Rendering Menu and the Track View Menu

 

 p) Using the Tab Panel

 

3) Working with Primitive Objects

 

 a) Using Keyboard Entry for Precise Dimensions

 

 b) Altering Object Parameters

 

 c) Primitive Object types

 

 d) Extended Primitives

 

4) Spline Shapes

 

 a) Drawing in 2D

 

 c) Understanding Spline Primitives

 

 d) Making Splines Renderable

 

 e) Editing Vertices, Segments, Spline Sub objects

 

 f) Controlling Spline Geometry

   

 

PHASE - II

   

  Lesson 2

   

5) Creating Patches

 

 a) Introducing Patch Grids

 

 b) Editing Patches

 

 c) Converting to an Editable Patch

 

 d) Editing Patch Sub-Objects and Modifying Patches

 

6) NURBS

 

 a) Understanding NURBS Curves and Surfaces

 

 b) Creating and Editing NURBS

 

7) Modifying Objects

 

 a) Using the Modify Panel

 

 b) Modifying Object Parameters

 

 c) Exploring Modifier Types

 

 d) Working with the Modifier Stack

 

 e) Copying Modifiers

 

 f) Collapsing the stack

 

 g) Modifying Sub objects

8) a) Meshes

 

 b) Parametric versus Non-Parametric

 

 c) Creating an editable Mesh Object

 

 d) Editing a Mesh Objectt

 e) Editing Vertices and Edges

 

 f) Editing Face, Polygon and Element Sub-Objects

 

 g) Modifying Meshes

 

9) a) Loft Objects

 

 b) Creating a Loft Object

 

 c) Using the Get Shape and Get Path Buttons

 

 d) Controlling Loft Parameters and setting Skin Parameters

 

 e) Using Deformations

 

 f) Modifying Loft Sub objects

 

10) a) Compound Objects

 

 b) Understanding Compound Object types

 

 c) Modeling with Boolean Objects

 

 d) Morphing Objects

 

 e) Creating different Objects

 

 

PHASE III

     

Lesson 3

     

11) a) Exploring the Material Editor

 

 b) Understanding Material properties

 

 c) Working with the Material Editor

 

 d) Using the Sample Slots

 

 e) Applying and using Standard Materials

 

 f) Extended Parameters

 

 g) Dynamic Properties

 

 h) Using different Materials

 

12) a) Using Material Maps

 

 b) Understanding Maps and Material Map Types

 

 c) Common Parameters

 

 d) 2D Maps

 

 e) Compositors and Color Modifiers

 

 f) Reflection and Refraction

 

 g) The Maps Rollout

 

 h) Creating new materials, Animating materials and applying multiple materials

 

13) a) Lights

 

 b) Basics of Lighting

 

 c) Understanding Light types

 

 d) Viewing a scene from a light

 

 e) Altering Light Parameters

 

 f) Lighting special effects

 

 g) Using Volume lights, Projector Maps and Ray traced Shadows

 

14) a) Cameras

 

 b) Understanding Cameras

 

 c) Creating Camera Object and a Camera View

 

 d) Camera Viewport Controls

 

 e) Setting Camera Parameters

 

 f) Aiming a Camera

 

15) a) Particle Systems

 

 b) Understanding the Various Particle Systems

 

 c) Creating a Particle System

 

 d) Setting Particle Parameters

 

 e) Using Particle Parameter Systems

 

16) a) Using Space Warps

 

 b) Creating and Binding Space Warps

 

 c) Space Warp Types

 

 d) Particles and Dynamics

 

 

PHASE IV

   

Lesson 4

     

17) a) Animation Basics

 

 b) Using the animate button

 

 c) Working with keys

 

 d) Controlling time

 

 e) Using the Motion Command Panel

 

 f) Animating Objects

 

18) a) Working with the Track View

 

 b) Track View modes

 

 c) Working with keys

 

 d) Using Visibility Tracks and the Level of Detail Utility

 

 e) Editing Time

 

 f) Working with Curves and Tangents

 

 g) Filtering Tracks

 

 h) Working with Controllers

 

 i) Synchronizing to a Sound Track

 

19) a) Working with Backgrounds, Environments and Atmospheric Effects

 

 b) Creating an Environment and defining the Rendered Environment 

 

 c) Using Atmospheric Apparatus Gizmos

 

 d) Creating Atmospheric Effects

 

20) a) Setting Rendering Parameters

 

 b) Understanding MAX Renderers

 

 c) Working with Previews

 

 d) Render Parameters

 

 e) Scalene A-Buffer Renderer

 

 f) Rendering preferences and Render types

 

21) a) Using the Video Post Interface

 

 b) Understanding Post-Production

 

 c) Using Video Post Dialog Box

 

 d) Adding, Editing and using Events

 

 e) W