Maya 3D Design Certificate

Online – 150 Hours

 

Program Description

Create engaging and life like digital images, realistic animations, and extraordinary visual effects with

Autodesk Maya 3D modeling, animation, and rendering software. Whether you are a film or video artist, game developer, graphic artist, design visualization professional, or 3D enthusiast, Autodesk Maya helps you realize your creative ideas.

 

Create breathtaking 3D with Autodesk Maya software. Quickly direct and control cloth in entirely new ways with Maya nCloth. Use Python, one of the two Maya embedded scripting languages, to manipulate, customize and automate Maya. Maya also delivers Intel-based Macintosh computer support and productivity-enhancing tools that let you complete complex animation tasks faster.

 

 

 

Course Curriculum

 

Maya Nucleus Unified Simulation Framework:

Maya marks the first installment of Maya Nucleus technology within Maya. Maya Nucleus— Autodesk’s next generation unified simulation framework—is based on technology developed by award-winning Autodesk research scientist Jos Stam. The Maya Nucleus unified simulation framework is a linked particle system that interactively simulates a wide range of dynamic entities. It works with a variety of geometry types (curves, non-manifold geometry, meshes with holes, etc.) within a unified framework.

 

Maya nCloth:

As the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth functionality lets you quickly direct and control cloth, and other material simulations, in entirely new ways. Maya nCloth objects can be as stiff, viscous or flowing, and as tightly or loosely woven as you desire. Rapidly create cloth-on-cloth simulations – such as a shirt over pants – with believable influences and collisions. Bend, stretch, shear, dent or even tear your Maya nCloth fabrics with ease. Beyond cloth, Maya nCloth lets you create deformable plastic and metal simulations, inflatable objects, as well as rigid-body and fluidic-type effects.

 

Python:

Python, a powerful and accessible scripting language, is now available within Maya. Not only has Python been integrated into the software at the same level as the Maya Embedded Language (MEL), its bindings to the OpenMaya API give you an alternative language for plug-in development. Plus, the Maya Python modules can be imported into an external standalone Python interpreter for batch processing. With its higher-level language constructs, Python supports developer productivity while providing easily maintainable code. The language is also highly extensible, with a broad collection of third-party tools and modules freely available.

 

Expanded Platform Support:

Maya gives you more platform options. Maya is the only full-function 3D animation software to run on 32-bit Windows, Linux, and Mac OS X and 64-bit Windows and Linux. As of Maya, Intel-based Macintosh computer support is provided as a Universal binary – so you can use 32-bit Maya software on either the PowerPC- or Intel-based Macintosh computers.

 

Mental ray Shaders:

Realizing physically accurate outdoor environments has become significantly easier as of Maya. New physical sun and physical sky shaders let you create photorealistic skies based on the position of the sun – all with the power of the highly acclaimed, physically based mental ray rendering engine. Plus, new architectural and design shaders make it easier for you to create such effects as waxy floors, frosted glass, clay and sand-blasted metals.

 

Transfer Polygon Attributes:

Transfer Polygon Attributes allows you to transfer UV, color per vertex (CPV), and vertex position information between polygon meshes of differing topologies – even those that are separated in space or of different proportion/scale. This means that when you’re working with two different versions of an object or character (for example, one high-resolution and one low-resolution), you can quickly transfer existing UV sets that have already been laid out to the lower-resolution model. As of Maya you can also use the paint tool to blend between source and target deformations.

 

Mental ray Workflow:

New and reorganized render attributes make the mental ray for Maya render settings significantly more intuitive. Likewise, in the Render Option and Batch Render Option editors you can now configure mental ray to automatically determine, at the start of each render, the optimal memory limit, tile size, or number of threads. New as of Maya, High Dynamic Range (HDR) images can be generated from the mental ray batch bake option, the Transfer Map feature, or the texture bakeSet node.

 

APPLIATIONS:

 

·         Feature Film

 

·         Broadcast and Video Production

 

·         Game Development

 

·         Design Visualization

 

·         Architectural Design Illustrations

 

·         3D Object Designing

 

 

HARDWARE & SOFTWARE REQUIREMENTS:

-       You can be a PC user to take our courses. You'll need a Pentium II with Internet connection and a web browser (Internet Explorer 4.0 or higher).

-       Basic dial-up Internet access is adequate but a high speed connection is recommended.

-       Depending upon the course taken by you, you can either download the free trail versions of the software from the respective sites (the links of which are displayed on our webpages of that particular course) or you can purchase the software from the respective software sites.

 

Required Materials:

-       We do not suggest you buy any textbooks. Our courses have been developed by a team of designers, educators, writers and programmers with more than 16 years of combined experience. So the courses are really like textbooks themselves. We also give you notes in the form of PDF files.

 

 

Instructor Interaction and Grading:

-       Interacting with Instructors is one of the most important aspects of our training. We offer multiple opportunities for interaction, such as email, chat rooms, and a virtual bulletin board for student comments. We will also be sending a newsletter on an ongoing basis and there is also an online portfolio area. Your queries and mails will be attended to instantly.

-       The lectures and instructions are based on asynchronous learning models, and have removed the limits normally associated with real-time learning. You need not schedule specific hours of the day, where you must sit in front of the computer. Rather, you can learn at your own convenience.

-       All Notes & Assignments are turned in as PDF files posted in our members section and student-instructor interaction takes place via e-mail or chat. Teaching is highly interactive, with ongoing feedbacks, assessments, evaluation, monitoring & projects.

-       We have a grading policy of - A, B, C grades awarded to the student based on the evaluation of the student’s progress and other related qualities. The project plays an important role in the Grading.

-       On an average, a student is expected to spend MINIMUM 10 hours PER WEEK. For Example- To complete a course of 80 sessions it would take approximately 8 weeks. But you could spend more time per week and complete your course earlier.

-       You cannot skip or jump to another course before completing the previous one. The reason being we evaluate your performance and the course is designed in a very structured and systematic way, to make you understand every feature of that particular topic.