Multimedia & Digital Video Editing Certificate

Online – 500 Hours

 

Program Description

Multimedia training involves becoming proficient in several different types of media. Multimedia generally refers to the use of several different types of media to deliver information.  These types of media are audio, still images, graphics, motion picture, text and animation. Multimedia is most often associated with computers and the internet. Multimedia training therefore, is primarily computer based.  Digital video editing is revolutionizing the way videos are made today, and spawning a new type of career - the digital video editing career. You will use the following software to master your new career; PageMaker, Quark Express, CorelDraw, Photoshop, Adobe Premiere Pro 1.5, Sound Forge, 3D Studio Max and  Adobe Director  
 

 

Course Curriculum

PageMaker, Quark Express Desk Top Publishing is the latest phenomenon in pre-computerized technology. But DTP now helps to combine both, text and graphics / scanned images to form a well planned layout.

Applications

 

 

Business Houses, Advertising Agencies, Printing Industries, Hotels, Travel Agencies, Publishing Houses, Architects, Interior Decorators, Insurance, Large Companies with in-house publishing

Publications like printed price lists, order forms, memos, posters, reports, internal newsletters, business cards, technical documentation, training manuals, catalogues and advertisements.

Advertising agencies

 

PHASE - I

 

Lesson 1

   

1)  Introduction

2) Creating a publication

3) Setting up the horizontal & vertical rulers

4) Displaying & hiding or locking the guides

5) Creating, placing, formatting, and positioning text and graphic elements

6) Creating a Drop Cap

7) Specifying multiple columns

8) Specifying a hanging end

9) Applying a tint to text

10) Drawing circles, rectangles and lines

11) Adjusting the stacking order of elements on the page

12) Range Kerning text

13) Producing a flyer

14) Exporting the flyer to Adobe PDF

   

PHASE - II

   

Lesson 2

   

1) Establishing an application default measurement system

2) Creating, opening and saving a custom template

3) Selecting and applying spot color

4) Resizing, reflecting & rotating a text block

5) Grouping and ungrouping objects

6) Dragging objects from one publication to another

7) Designing an envelope, business card and a letterhead

   

Lesson 3

   

1) Establishing a master page

2) Adding tints to the color palette

3) Specifying automatic page numbering.

4) Displaying and hiding master-page element

5) Auto flowing the text

6) Creating, editing & applying styles

7) Creating a custom text-wrap.

   

Lesson 4

   

1) Working with layers

2) Creating a bordered frame

3) Reversing text out of a frame

4) Flowing text semi automatically

5) Modifying an image using the Image Control command

   

Lesson 5

   

1) Creating a frame and placing text or graphics within frames

2) Converting an existing rectangle into a frame

3) Editing styles

4) Using plug-ins like bullets & numbering ,contd. line, etc

   

PHASE III

   

Lesson 6

   

1) Use paragraph settings to control column breaks

2) Use the story editor to find & replace characters

3) Perform a spell check

4) Control Hyphenation & Widows

   

Lesson 7

   

1) Work with colors in the context of commercial color print

2) Manage linked graphics

3) Prepare files for a prepress service provider

   

Lesson 8

   

1) Create a book list.

2) Insert Index markers

3) Create a table of contents

   

Lesson 9

   

1) Add & Edit Hyperlink.

2) Export a publication to HTML

 

CorelDraw

This course begins from starting the CorelDraw Program and covers its powerful features used to create professional graphics. How to add basic drawing elements and text to the page, how to modify those elements and then edit and color are covered in the exercises. You are then taken through some of the special effects that can be applied to graphics and text. The creative aspect of making flyers, logos, letterheads, visiting cards and other professional artwork is also covered.

 

PHASE - I

 

1) How to Start the CorelDraw program

   

2) Introduction to the CorelDraw program, Menu bar & Drawing Toolbox

   

3) Overview of Drawing tools

  a) Freehand Tool

  b) Rectangle Tool

  c) Ellipse Tool

  d) Polygon, Spiral & Graph Paper Tools

   

4) Editing the object

  a) Deleting, Moving, Scaling, Rotating & Skewing

  b) Shape Tool 

  c) Knife Tool

  d) Erase Tool

  e) Smudge Tool

  f) Roughen Tool 

  

5) How to combine two lines

   

6) Learn to use Transformation (Mirror) of object and combine it

   

7) Learn to use Transformation (Rotation), to make a flower 

  

8) Live Demos

  a) Live Demo- How to make a Heart

  b) Live Demo- How to make a Plane

  c) Live Demo- How to make a Hand

 d) Live Demo- How to make a Heartleaf

 

   

PHASE - II

   

 

1) Differentiate Mode of Color

  

 

2) Color Fill Tool :-

 a) Fill Color

 b) Fountain Fill

 c) Pattern Fill

 d) Texture Fill

 e) PostScript Fill

 f) No Fill

 g) Color Docker Window

  

 

3) Outline Tool :-

 a) Outline Pen

 b) Outline Color

 c) No Outline

 d) Outline Thickness

    

  

4) Arrange Menu

 a) Order

 b) Group

 c) Convert to curve

 d) Convert Outline to object

    

  

5) Edit Menu

 a) Delete

 b) Symbol

 c) Duplicate

 d) Clone

 e) Copy Properties From

    

  

6) View Menu

 a) Simple Wireframe 

 b) Wireframe

 c) Normal

 d) Enhanced

    

  

PHASE III

     

  

1) Interactive Tool :-

 a) Interactive Blending Tool

 b) Interactive Blending Tool

 c) Interactive Contour Tool

 d) Interactive Contour Tool

 e) Interactive Distortion Tool

 f) Interactive Envelope Tool

 g) Interactive Extrude Tool

  

2) Interactive Extrude Tool

 a) Interactive Drop Shadow

 b) Interactive Fill Tool

 c) Interactive Mesh Fill

 e) Interactive Transparency

  

 

3) Eyedropper Tool & Paint bucket Tool

  

 

4) Artistic Media Tool

  

 

5) View Menu

  

 

6) Designing an Advertisement layout.

  

 

7) Designing an Greeting Card with proper measurements & Color effects.

  

 

PHASE IV

 

 

1) Layout Menu

  

 

2) Text Menu 

  

 

3) Live demo : Advertisement Layout with proper measurements. 

  

 

4) Arrange Menu

 a) Shaping - Weld, Trim, Intersect, Simplify, Front Minus Back, Back Minus

Front.

 b) Close path

 c)  Convert outline to object

    

  

5)  Live demo :To make a Logo.

  

 

6) Effects Menu

 a)  Lens

 b) Powerclip

 c) Add Perspective

 d) Rollover

    

  

7) Bitmap Menu

  

 

8) Live Demo : Packet / Box Designing

  

 

9) Designing a Visiting Card

  

 

10) Designing a Letterhead

 

PhotoShop

Adobe Photoshop is an Image Processing software package that enables you to create & edit images on personal computers.  Adobe Photoshop is acknowledged in professional fields as the cutting-edge Program, the final word in image editing.

 

Introduction

1) What is Photoshop?

 

  a) New in Photoshop CS2

  b) System Requirements 

  c) RAM Requirements

 

 d) Digital Tablets and Mice

   

2) Interface

 a) The Welcome Screen

 b) Color Spaces

 c) Document Window

  d) The Toolbox

 

 e) Menus

 

  f) Palettes

  g) Options Bar 

  h) Shortcuts

  i) Getting Assistance 

  j) Workplaces 

   

3) Adobe Bridge 

  a) Adobe bridge 

  b) metadata

  c) Keywords and ranking 

  d) Adobe Stock Photos pt. 1 

  e) Adobe Stock Photos pt. 2

   

4) Documents 

  a) Document Settings 

  b) Image size & Resolution 

 c) Resizing Documents 

  d) Canvas size 

  e) Undo and steeping 

  g) Raster vs. Vector

  h) Dragging and Dropping

   

5) Cropping

  a) Crop Tool

  b) Crop and Rotate

  c) Crop Perspective

   

6) Navigation

  a) Navigation and Viewing

   

7) Color Tools

  a) Color Palettes

  b) Creating Swatches

  c) Color Picker and Eyedropper

   

 

PHASE - II 

   

8) Selections

  a) Selection Tools

  b) Marquees and Strokes

  c) Magic Wand

  d) Lasso Tools

  e) Pasting Into and Inverting

  f) Feathering and Anti-aliasing

  g) Adding and Subtracting

  h) Saving and Loading

  

9) Masks

  b) Understanding Masks

  c) Clipping Masks

  d) Quick Mask

  e) Layer Masks

  

10) Type

  a) The Type Tools

  b) Fonts and Colors

  c) Type on a Path

  d) Type as a Mask

  e) Editing and Rasterizing

  

11) Layers

  a) How Layers Work

  b) Add / Delete / Merge

  c) Layer Options

  d) Opacity and Fills

  e) Blend Modes pt. 1

  f) Blend Modes pt. 2

  g) Layer Comps

  h) Adjustment Layers

  i) Layer Styles

  

12) Painting

  a) Painting Tools

  b) Gradients

  c) Dodge / Burn / Sponge

  d) Smudge / Sharpen / Blur

  e) The Eraser Tools

  f) Defining Patterns

  

13) Brushes

  a) Defining a Brush

  b) Brush Dynamics

  

14) Drawing

  a) The Pen and Paths

  b) Editing Paths

  c) Clipping Paths

  d) Vector Shapes

  

15) a) Filters and Effects

  b) Filters Explained

  c) Filter Gallery

  d) Blurs

  e) Textures

  f) Lighting Effects

  g) Smart Sharpen

  h) Drop Shadows

  i) Styles

  j) Lens Blur

  k) Liquefy pt. 1

  l) Liquefy pt. 2

  

16) a) Transformation Tools

  b) Transform

  c) Free Transform

  d) Warping

  e) Arbitrary Rotation

  

17) f) Smart Objects

  g) Smart Objects pt. 1

  h) Smart Objects pt. 2

  

18) a) Guides and Annotation

  b) Guides

  c) Notes/Audio Annotation

  

19) a) Camera Raw

  b) Camera Raw

 

 

 

     

PHASE - III  

   

20) a) Color Correction

  b) Histogram

  c) Curves

  d) Replace Color

  e) Variations

  f) Levels

  g) Matching Color

  h) Red Eye

  

21) a) Retouching

  b) Retouching Tools

  c) Clone Stamp

  d) Clone with Two Images

  e) Patch Tool

  f) Healing

  g) Dust and Scratches

  

22) a) History

  b) History

  c) Art History Brush

  d) History Brush

  

23) a) Vanishing Point

  b) Vanishing Point pt. 1

  c) Vanishing Point pt. 2

  

24) a) Channels

 

  b) The Channels Palette

  c) Alpha Channels

  

25) a) Actions

  b) Recording Actions

  

26) a) Automation

  b) Batch Rename

  c) PDF Presentation

  d) Droplets

  e) Contact Sheets

  f) Picture Package

  g) Web Photo Gallery

  h) Photo merge

  

27) a) Saving and Exporting

  b) Saving Documents

  c) Flattening

  d) Exporting to Illustrator

  e) PDF 

  f) Using in 3D Applications

  

28) a) Scanning

  b) Scanning in Artwork

  

29) a) Output

  b) Printing

  c) File Formats

  

30) a) Web Preparation

  b) The Slice Tool

  c) Slice Options

  d) Save for Web

  e) Optimizing Graphics

 

  f) Browsers and FTP

  

31) a) Resources

  b) Magazines

  c) Websites

  

32) a) Project: Franken-ducky!

  b) Re-coloring / Distortion

  c) Stock Photos

  d) Adding Scars

  e) Adding Bolts

  f) Creating Lightning

  g) The Background

  h) Angry Mob

  i) Angry Fire

  j) Making a Reflection

  k) Adding Vintage Text

  l) Final Composition

  

33) a) Conclusion

  b) Wrap Up

 

Adobe Premiere Pro 1.5

A powerful tool for professional digital Video Editing Designed for video professionals, Adobe Premiere Pro 1.5 software spans the world of broadcast and online media. Thanks to its elegant interface and superb editing tools, you can work with complete efficiency, control, and flexibility to produce broadcast-quality movies for video, film, multimedia, and the Web. 

 

PHASE - I

 

Lesson 1

1) The Premiere Pro Interface

 

a) Creating a new project 

b) Project window 

c) Project window views

 

d) Monitor window 

e) Timeline window 

f)  Menus 

g) Preferences dialog 

h) Project settings dialog 

i) Keyboard customization 

 

 

2 Capturing, Importing and Creating Assets

 

 

a) Capturing and importing media

 

b) Optimize for capturing

 

c) Understanding capture

d) Video capturing options 

e) Capturing video 

f)  Importing audio, video, and stills 

g) Importing a project.

 

h) Importing a Photoshop file 

i) Photoshop 

j) Synthetic media 

 

3) Assets to timeline - project window 

a) Assets to timeline - source view

b) Split clips in the source view

 

c) Automate to timeline

 

d) Scrubbing

 

e) The tool palette 

f)  The trim window 

g) Nested sequences 

h) Workspaces 

 

4) Transitions

a) Using transitions Simple trims for transitions

 

b) Setting the default transition 

 

5) Previewing a Sequence

 

a) Real-time and rendering 

 

6) Video effects 

a) Effects controls window

 

b) Fixed effects

 

c) Standard effects

 

d) After effects

e) Preset effects 

  

7) Key framing

 

a) Key framing basics

 

b) Temporal key frames 

c) Spatial Bezier key frames 

d) Temporal Bezier key frames 

e) Key framing on the timeline 

  

8) Adobe title designer 

a) Title designer tools 

b) Text properties 

c) Templates 

d) Rolls and crawls 

e) Shapes 

f)  Importing logos  

 

9) Audio

a) Clip audio Track audio 

b) Audio mixer 

 

10) Exporting 

a) Exporting to tape 

b) Exporting to movie 

c) Exporting a frame 

d) Exporting Audio features and 

e) Adobe media encoder 

 

Sound Forge

Sound Forge is a world class Program used for Sound Editing, Compression, and Special Effects and to superimpose sound on video presentation and animation.

 

PHASE - I

 

Lesson 1

1) The Fundamentals

 

  Introducing the After Effects Interface

 

  The Grand Tour 

  Introducing the Interface

 

 The Project Window 

  The Clip Window & Palettes

 

 The Comp Window 

  The Timeline

 

  Key frames

   

2) Up to Speed

 

 Motion

 

  Compositions

 

  Input, Output & Preferences 

  Import 

 

  New Photoshop Tips

 

  New Illustrator Tips

 

  Video Standards

 

  Output

 

  Preferences 

  

  Lesson 2 

  

3) Animation & Special Effects

  Animation 

  Basic Parenting

 

  Character Animation

 

  Masks & Auto trace

 

  Mattes 

   

4) Effects Part 1

 

  Intro to Effects

 

  Basic Effects 

  Intermediate Effects 

  Background Effects 

   

5) Effects Part 2

 

  Shatter

 

  Card Wipe 

  Card Dance 

  Colorama

  Radio Waves

 

  Wave World & Caustics 

  Foam

   

6) Effects Part 3

 

  3D Filters New in AE6

 

  Shape Effects New in AE6

 

  Noise Filters New in AE6 

  Color Filters New in AE6 

  Distort Filters New in AE6 

  Channel Filters New in AE6 

  

  Lesson 3 

   

7) 3D, Expressions, Text & Design 

  3D

 

  3D

 

  Understanding 3D Space

 

  Open GL

 

  Cameras

 

  Objects, Lights & Materials 

  3D Channel Filters 

   

8) Expressions

 

  Introducing Expressions

 

  Wiggle

 

  My Favorite Expressions 

  Tips & Recipes for 3D & Expressions 

   

9) Text

 

  Adding & Formatting Text

 

  Basic Text Animation 

  Advanced Text Animation 

   

10) Design

  Animating Lines 

  Paint

 

  Distorting Your Designs 

   

  Lesson 4

   

  Compositing & Advanced Effects 

  Keying & Rotoscoping

 

  Keying

 

  Rotoscoping

   

11) Compositing & Professional Tools

 

  Motion Tracking 

  Plug-in Palettes & 3D Assistants 

  Color Adjustment 

   

12) Production Bundle Effects

 

  Distortion

 

  Audio Filters 

  Fractal Noise 

 

3D Studio Max

3D Studio Max is a tool from Kinetix for making 3D Models and Designs and also to create simple as well as complex 3-Dimensional Animations.

 

PHASE - I

 

   

1) Introduction to 3D Studio Max

 a) Salient features and applications

 b) Orthographic and Perspective view

 

2) Toolbar & Menu bar

 a) Learning the main toolbar

 b) Using the Command Panel

 c) Using the Function Panels

 d) Using Additional Interface Controls

 e) Using the Time Controls

 f) Learning from the Status Bar and the Prompt Line

 g) Interacting with the Interface

 h) Using the Asset Manager Utility

 i) Using the Pull-Down Menus

 j) File Menu

 k) Displaying Scene Information

 l) Viewing Files

 m) The Edit Menu and Tools Menu

 n) The Group Menu and Views Menu

 o) The Rendering Menu and the Track View Menu

 p) Using the Tab Panel

 

3) Working with Primitive Objects

 a) Using Keyboard Entry for Precise Dimensions

 b) Altering Object Parameters

 c) Primitive Object types

 d) Extended Primitives

 

4) Spline Shapes

 a) Drawing in 2D

 c) Understanding Spline Primitives

 d) Making Splines Renderable

 e) Editing Vertices, Segments, Spline Sub-objects

 f) Controlling Spline Geometry

   

 

PHASE - II

   

   

5) Creating Patches

 a) Introducing Patch Grids

 b) Editing Patches

 c) Converting to an Editable Patch

 d) Editing Patch Sub-Objects and Modifying Patches

 

6) NURBS

 a) Understanding NURBS Curves and Surfaces

 b) Creating and Editing NURBS

 

7) Modifying Objects

 a) Using the Modify Panel

 b) Modifying Object Parameters

 c) Exploring Modifier Types

 d) Working with the Modifier Stack

 e) Copying Modifiers

 f) Collapsing the stack

 g) Modifying Sub-objects

 

8) a) Meshes

 b) Parametric versus Non-Parametric

 c) Creating an editable Mesh Object

 d) Editing a Mesh Object

 

 e) Editing Vertices and Edges

 f) Editing Face, Polygon and Element Sub-Objects

 g) Modifying Meshes

 

9) a) Loft Objects

 b) Creating a Loft Object

 c) Using the Get Shape and Get Path Buttons

 d) Controlling Loft Parameters and setting Skin Parameters

 e) Using Deformations

 f) Modifying Loft Sub-objects

 

10) a) Compound Objects

 b) Understanding Compound Object types

 c) Modeling with Boolean Objects

 d) Morphing Objects

 e) Creating different Objects

 

 

PHASE III

   

 

11) a) Exploring the Material Editor

 

 b) Understanding Material properties

 

 c) Working with the Material Editor

 

 d) Using the Sample Slots

 e) Applying and using Standard Materials

 f) Extended Parameters

 g) Dynamic Properties

 h) Using different Materials

 

12) a) Using Material Maps

 

 b) Understanding Maps and Material Map Types

 c) Common Parameters

 d) 2D Maps

 e) Compositors and Color Modifiers

 f) Reflection and Refraction

 g) The Maps Rollout

 h) Creating new materials, Animating materials and applying multiple materials

 

13) a) Lights

 

 b) Basics of Lighting

 

 c) Understanding Light types

 d) Viewing a scene from a light

 e) Altering Light Parameters

 f) Lighting special effects

 

 g) Using Volume lights, Projector Maps and Ray traced Shadows

 

14) a) Cameras

 

 b) Understanding Cameras

 c) Creating Camera Object and a Camera View

 d) Camera Viewport Controls

 

 e) Setting Camera Parameters

 f) Aiming a Camera

 

15) a) Particle Systems

 b) Understanding the Various Particle Systems

 

 c) Creating a Particle System

 

 d) Setting Particle Parameters

 

 e) Using Particle Parameter Systems

 

16) a) Using Space Warps

 

 b) Creating and Binding Space Warps

 

 c) Space Warp Types

 

 d) Particles and Dynamics

 

 

PHASE IV

   

     

17) a) Animation Basics

 

 b) Using the animate button

 

 c) Working with keys

 

 d) Controlling time

 e) Using the Motion Command Panel

 

 f) Animating Objects

 

18) a) Working with the Track View

 

 b) Track View modes

 

 c) Working with keys

 

 d) Using Visibility Tracks and the Level of Detail Utility

 

 e) Editing Time

 

 f) Working with Curves and Tangents

 

 g) Filtering Tracks

 

 h) Working with Controllers

 

 i) Synchronizing to a Sound Track

 

19) a) Working with Backgrounds, Environments and Atmospheric Effects

 

 b) Creating an Environment and defining the Rendered Environment 

 c) Using Atmospheric Apparatus Gizmos

 

 d) Creating Atmospheric Effects

 

20) a) Setting Rendering Parameters

 

 b) Understanding MAX Renderers

 

 c) Working with Previews

 

 d) Render Parameters

 

 e) Scanline A-Buffer Renderer

 

 f) Rendering preferences and Render types

 

21) a) Using the Video Post Interface

 

 b) Understanding Post-Production

 

 c) Using Video Post Dialog Box

 

 d) Adding, Editing and using Events

 

 e) Working with Ranges and Lens Effects Filters 

Macromedia Director

Macromedia Director provides a wide range of possibilities for putting together the different Multimedia elements, Controlling Media devices such as Audio and Video and allowing maximum user Interactivity.

PHASE - I

 

1)  Introduction

 

 The Stage

 

 

  The Cast 

  Sprites and Sprite Inks

 

 The Marker

   

2) Paint Window

  Tools

 

  Flipping, Rotation and applying Effects to Bitmaps

 

  Onion Skinning

   

3) Windows and Tool Palette

  Vector Shape Window

 

  Text Window

 

  Tool Palette

  Color, Tempo & Transitions

   

  PHASE - II 

   

4) Animation

  Tweening

 

  Accelerating and decelerating Sprites

 

  Film Loops

 

  Real-time Recording 

  Step Recording 

  

   

5) Sound, Video and Synchronization

  Importing Internal and Linked Sounds

 

 Digital Video

  Synchronizing Media

   

6) Lingo Scripting

  Overview

  How Lingo Flows

  Types of Scripts

 

  Handlers

  Using the Script Window

  

7) Behaviors

  Attaching Behaviors

 

  Creating and Modifying Behaviors

   

  PHASE - III 

   

  Navigation and User Interaction

  Jumping to Locations with Lingo

  Using Animated Color Cursors

   

  Movies in a Window

  Overview

 

  Creating a MIAW using Lingo

  Interaction between Windows

   

7) Distributing Movies

  Overview

 

  Creating Projectors

 

  Creating Shockwave Movies

 

 

HARDWARE & SOFTWARE REQUIREMENTS:

-       You can be a PC user to take our courses. You'll need a Pentium II with Internet connection and a web browser (Internet Explorer 4.0 or higher).

-       Basic dial-up Internet access is adequate but a high speed connection is recommended.

-       Depending upon the course taken by you, you can either download the free trail versions of the software from the respective sites (the links of which are displayed on our webpages of that particular course) or you can purchase the software from the respective software sites.

 

Required Materials:

-       We do not suggest you buy any textbooks. Our courses have been developed by a team of designers, educators, writers and programmers with more than 16 years of combined experience. So the courses are really like textbooks themselves. We also give you notes in the form of PDF files.

 

Instructor Interaction and Grading:

-       Interacting with Instructors is one of the most important aspects of our training. We offer multiple opportunities for interaction, such as email, chat rooms, and a virtual bulletin board for student comments. We will also be sending a newsletter on an ongoing basis and there is also an online portfolio area. Your queries and mails will be attended to instantly.

-       The lectures and instructions are based on asynchronous learning models, and have removed the limits normally associated with real-time learning. You need not schedule specific hours of the day, where you must sit in front of the computer. Rather, you can learn at your own convenience.

-       All Notes & Assignments are turned in as PDF files posted in our members section and student-instructor interaction takes place via e-mail or chat. Teaching is highly interactive, with ongoing feedbacks, assessments, evaluation, monitoring & projects.

-       We have a grading policy of - A, B, C grades awarded to the student based on the evaluation of the student’s progress and other related qualities. The project plays an important role in the Grading.

-       On an average, a student is expected to spend MINIMUM 10 hours PER WEEK. For Example- To complete a course of 80 sessions it would take approximately 8 weeks. But you could spend more time per week and complete your course earlier.

-       You cannot skip or jump to another course before completing the previous one. The reason being we evaluate your performance and the course is designed in a very structured and systematic way, to make you understand every feature of that particular topic.