Multimedia & Digital Video Editing Certificate

Online – 500 Hours

 

Program Description

Multimedia training involves becoming proficient in several different types of media. Multimedia generally refers to the use of several different types of media to deliver information.  These types of media are audio, still images, graphics, motion picture, text and animation. Multimedia is most often associated with computers and the internet. Multimedia training therefore, is primarily computer based.  Digital video editing is revolutionizing the way videos are made today, and spawning a new type of career - the digital video editing career. You will use the following software to master your new career; PageMaker, Quark Express, CorelDraw, Photoshop, Adobe Premiere Pro 1.5, Sound Forge, 3D Studio Max and  Adobe Director  
 

 

Course Curriculum

PageMaker, Quark Express Desk Top Publishing is the latest phenomenon in pre-computerized technology. But DTP now helps to combine both, text and graphics / scanned images to form a well planned layout.

Applications

 

 

Business Houses, Advertising Agencies, Printing Industries, Hotels, Travel Agencies, Publishing Houses, Architects, Interior Decorators, Insurance, Large Companies with in-house publishing

Publications like printed price lists, order forms, memos, posters, reports, internal newsletters, business cards, technical documentation, training manuals, catalogues and advertisements.

Advertising agencies

 

PHASE - I

 

Lesson 1

   

1)  Introduction

2) Creating a publication

3) Setting up the horizontal & vertical rulers

4) Displaying & hiding or locking the guides

5) Creating, placing, formatting, and positioning text and graphic elements

6) Creating a Drop Cap

7) Specifying multiple columns

8) Specifying a hanging end

9) Applying a tint to text

10) Drawing circles, rectangles and lines

11) Adjusting the stacking order of elements on the page

12) Range Kerning text

13) Producing a flyer

14) Exporting the flyer to Adobe PDF

   

PHASE - II

   

Lesson 2

   

1) Establishing an application default measurement system

2) Creating, opening and saving a custom template

3) Selecting and applying spot color

4) Resizing, reflecting & rotating a text block

5) Grouping and ungrouping objects

6) Dragging objects from one publication to another

7) Designing an envelope, business card and a letterhead

   

Lesson 3

   

1) Establishing a master page

2) Adding tints to the color palette

3) Specifying automatic page numbering.

4) Displaying and hiding master-page element

5) Auto flowing the text

6) Creating, editing & applying styles

7) Creating a custom text-wrap.

   

Lesson 4

   

1) Working with layers

2) Creating a bordered frame

3) Reversing text out of a frame

4) Flowing text semi automatically

5) Modifying an image using the Image Control command

   

Lesson 5

   

1) Creating a frame and placing text or graphics within frames

2) Converting an existing rectangle into a frame

3) Editing styles

4) Using plug-ins like bullets & numbering ,contd. line, etc

   

PHASE III

   

Lesson 6

   

1) Use paragraph settings to control column breaks

2) Use the story editor to find & replace characters

3) Perform a spell check

4) Control Hyphenation & Widows

   

Lesson 7

   

1) Work with colors in the context of commercial color print

2) Manage linked graphics

3) Prepare files for a prepress service provider

   

Lesson 8

   

1) Create a book list.

2) Insert Index markers

3) Create a table of contents

   

Lesson 9

   

1) Add & Edit Hyperlink.

2) Export a publication to HTML

 

CorelDraw

This course begins from starting the CorelDraw Program and covers its powerful features used to create professional graphics. How to add basic drawing elements and text to the page, how to modify those elements and then edit and color are covered in the exercises. You are then taken through some of the special effects that can be applied to graphics and text. The creative aspect of making flyers, logos, letterheads, visiting cards and other professional artwork is also covered.

 

PHASE - I

 

1) How to Start the CorelDraw program

   

2) Introduction to the CorelDraw program, Menu bar & Drawing Toolbox

   

3) Overview of Drawing tools

  a) Freehand Tool

  b) Rectangle Tool

  c) Ellipse Tool

  d) Polygon, Spiral & Graph Paper Tools

   

4) Editing the object

  a) Deleting, Moving, Scaling, Rotating & Skewing

  b) Shape Tool 

  c) Knife Tool

  d) Erase Tool

  e) Smudge Tool

  f) Roughen Tool 

  

5) How to combine two lines

   

6) Learn to use Transformation (Mirror) of object and combine it

   

7) Learn to use Transformation (Rotation), to make a flower 

  

8) Live Demos

  a) Live Demo- How to make a Heart

  b) Live Demo- How to make a Plane

  c) Live Demo- How to make a Hand

 d) Live Demo- How to make a Heartleaf

 

   

PHASE - II

   

 

1) Differentiate Mode of Color

  

 

2) Color Fill Tool :-

 a) Fill Color

 b) Fountain Fill

 c) Pattern Fill

 d) Texture Fill

 e) PostScript Fill

 f) No Fill

 g) Color Docker Window

  

 

3) Outline Tool :-

 a) Outline Pen

 b) Outline Color

 c) No Outline

 d) Outline Thickness

    

  

4) Arrange Menu

 a) Order

 b) Group

 c) Convert to curve

 d) Convert Outline to object

    

  

5) Edit Menu

 a) Delete

 b) Symbol

 c) Duplicate

 d) Clone

 e) Copy Properties From

    

  

6) View Menu

 a) Simple Wireframe 

 b) Wireframe

 c) Normal

 d) Enhanced

    

  

PHASE III

     

  

1) Interactive Tool :-

 a) Interactive Blending Tool

 b) Interactive Blending Tool

 c) Interactive Contour Tool

 d) Interactive Contour Tool

 e) Interactive Distortion Tool

 f) Interactive Envelope Tool

 g) Interactive Extrude Tool

  

2) Interactive Extrude Tool

 a) Interactive Drop Shadow

 b) Interactive Fill Tool

 c) Interactive Mesh Fill

 e) Interactive Transparency

  

 

3) Eyedropper Tool & Paint bucket Tool

  

 

4) Artistic Media Tool

  

 

5) View Menu

  

 

6) Designing an Advertisement layout.

  

 

7) Designing an Greeting Card with proper measurements & Color effects.

  

 

PHASE IV

 

 

1) Layout Menu

  

 

2) Text Menu 

  

 

3) Live demo : Advertisement Layout with proper measurements. 

  

 

4) Arrange Menu

 a) Shaping - Weld, Trim, Intersect, Simplify, Front Minus Back, Back Minus

Front.

 b) Close path

 c)  Convert outline to object

    

  

5)  Live demo :To make a Logo.

  

 

6) Effects Menu

 a)  Lens

 b) Powerclip

 c) Add Perspective

 d) Rollover

    

  

7) Bitmap Menu

  

 

8) Live Demo : Packet / Box Designing

  

 

9) Designing a Visiting Card

  

 

10) Designing a Letterhead

 

PhotoShop

Adobe Photoshop is an Image Processing software package that enables you to create & edit images on personal computers.  Adobe Photoshop is acknowledged in professional fields as the cutting-edge Program, the final word in image editing.

 

Introduction

1) What is Photoshop?

 

  a) New in Photoshop CS2

  b) System Requirements 

  c) RAM Requirements

 

 d) Digital Tablets and Mice

   

2) Interface

 a) The Welcome Screen

 b) Color Spaces

 c) Document Window

  d) The Toolbox

 

 e) Menus

 

  f) Palettes

  g) Options Bar 

  h) Shortcuts

  i) Getting Assistance 

  j) Workplaces 

   

3) Adobe Bridge 

  a) Adobe bridge 

  b) metadata

  c) Keywords and ranking 

  d) Adobe Stock Photos pt. 1 

  e) Adobe Stock Photos pt. 2

   

4) Documents 

  a) Document Settings 

  b) Image size & Resolution 

 c) Resizing Documents 

  d) Canvas size 

  e) Undo and steeping 

  g) Raster vs. Vector

  h) Dragging and Dropping

   

5) Cropping

  a) Crop Tool

  b) Crop and Rotate

  c) Crop Perspective

   

6) Navigation

  a) Navigation and Viewing

   

7) Color Tools

  a) Color Palettes

  b) Creating Swatches

  c) Color Picker and Eyedropper

   

 

PHASE - II 

   

8) Selections

  a) Selection Tools

  b) Marquees and Strokes

  c) Magic Wand

  d) Lasso Tools

  e) Pasting Into and Inverting

  f) Feathering and Anti-aliasing

  g) Adding and Subtracting

  h) Saving and Loading

  

9) Masks

  b) Understanding Masks

  c) Clipping Masks

  d) Quick Mask

  e) Layer Masks

  

10) Type

  a) The Type Tools

  b) Fonts and Colors

  c) Type on a Path

  d) Type as a Mask

  e) Editing and Rasterizing

  

11) Layers

  a) How Layers Work

  b) Add / Delete / Merge

  c) Layer Options

  d) Opacity and Fills

  e) Blend Modes pt. 1

  f) Blend Modes pt. 2

  g) Layer Comps

  h) Adjustment Layers

  i) Layer Styles

  

12) Painting

  a) Painting Tools

  b) Gradients

  c) Dodge / Burn / Sponge

  d) Smudge / Sharpen / Blur

  e) The Eraser Tools

  f) Defining Patterns

  

13) Brushes

  a) Defining a Brush

  b) Brush Dynamics

  

14) Drawing

  a) The Pen and Paths

  b) Editing Paths

  c) Clipping Paths

  d) Vector Shapes

  

15) a) Filters and Effects

  b) Filters Explained

  c) Filter Gallery

  d) Blurs

  e) Textures

  f) Lighting Effects

  g) Smart Sharpen

  h) Drop Shadows

  i) Styles

  j) Lens Blur

  k) Liquefy pt. 1

  l) Liquefy pt. 2

  

16) a) Transformation Tools

  b) Transform

  c) Free Transform

  d) Warping

  e) Arbitrary Rotation

  

17) f) Smart Objects

  g) Smart Objects pt. 1

  h) Smart Objects pt. 2

  

18) a) Guides and Annotation

  b) Guides

  c) Notes/Audio Annotation

  

19) a) Camera Raw

  b) Camera Raw

 

 

 

     

PHASE - III  

   

20) a) Color Correction

  b) Histogram

  c) Curves

  d) Replace Color

  e) Variations

  f) Levels

  g) Matching Color

  h) Red Eye

  

21) a) Retouching

  b) Retouching Tools

  c) Clone Stamp

  d) Clone with Two Images

  e) Patch Tool

  f) Healing

  g) Dust and Scratches

  

22) a) History

  b) History

  c) Art History Brush

  d) History Brush

  

23) a) Vanishing Point

  b) Vanishing Point pt. 1

  c) Vanishing Point pt. 2

  

24) a) Channels

 

  b) The Channels Palette

  c) Alpha Channels

  

25) a) Actions

  b) Recording Actions

  

26) a) Automation

  b) Batch Rename

  c) PDF Presentation

  d) Droplets

  e) Contact Sheets

  f) Picture Package

  g) Web Photo Gallery

  h) Photo merge

  

27) a) Saving and Exporting

  b) Saving Documents

  c) Flattening

  d) Exporting to Illustrator

  e) PDF 

  f) Using in 3D Applications

  

28) a) Scanning

  b) Scanning in Artwork

  

29) a) Output

  b) Printing

  c) File Formats

  

30) a) Web Preparation

  b) The Slice Tool

  c) Slice Options

  d) Save for Web

  e) Optimizing Graphics

 

  f) Browsers and FTP

  

31) a) Resources

  b) Magazines

  c) Websites

  

32) a) Project: Franken-ducky!

  b) Re-coloring / Distortion

  c) Stock Photos

  d) Adding Scars

  e) Adding Bolts

  f) Creating Lightning

  g) The Background

  h) Angry Mob

  i) Angry Fire

  j) Making a Reflection

  k) Adding Vintage Text

  l) Final Composition

  

33) a) Conclusion

  b) Wrap Up

 

Adobe Premiere Pro 1.5

A powerful tool for professional digital Video Editing Designed for video professionals, Adobe Premiere Pro 1.5 software spans the world of broadcast and online media. Thanks to its elegant interface and superb editing tools, you can work with complete efficiency, control, and flexibility to produce broadcast-quality movies for video, film, multimedia, and the Web. 

 

PHASE - I

 

Lesson 1

1) The Premiere Pro Interface

 

a) Creating a new project 

b) Project window 

c) Project window views

 

d) Monitor window 

e) Timeline window 

f)  Menus 

g) Preferences dialog 

h) Project settings dialog 

i) Keyboard customization 

 

 

2 Capturing, Importing and Creating Assets

 

 

a) Capturing and importing media

 

b) Optimize for capturing

 

c) Understanding capture

d) Video capturing options 

e) Capturing video 

f)  Importing audio, video, and stills 

g) Importing a project.

 

h) Importing a Photoshop file 

i) Photoshop 

j) Synthetic media 

 

3) Assets to timeline - project window 

a) Assets to timeline - source view

b) Split clips in the source view

 

c) Automate to timeline

 

d) Scrubbing

 

e) The tool palette 

f)  The trim window 

g) Nested sequences 

h) Workspaces 

 

4) Transitions

a) Using transitions Simple trims for transitions

 

b) Setting the default transition 

 

5) Previewing a Sequence

 

a) Real-time and rendering 

 

6) Video effects 

a) Effects controls window

 

b) Fixed effects

 

c) Standard effects

 

d) After effects

e) Preset effects 

  

7) Key framing

 

a) Key framing basics

 

b) Temporal key frames 

c) Spatial Bezier key frames 

d) Temporal Bezier key frames 

e) Key framing on the timeline 

  

8) Adobe title designer 

a) Title designer tools 

b) Text properties 

c) Templates 

d) Rolls and crawls 

e) Shapes 

f)  Importing logos  

 

9) Audio

a) Clip audio Track audio 

b) Audio mixer 

 

10) Exporting 

a) Exporting to tape 

b) Exporting to movie 

c) Exporting a frame 

d) Exporting Audio features and 

e) Adobe media encoder 

 

Sound Forge

Sound Forge is a world class Program used for Sound Editing, Compression, and Special Effects and to superimpose sound on video presentation and animation.

 

PHASE - I

 

Lesson 1

1) The Fundamentals

 

  Introducing the After Effects Interface

 

  The Grand Tour 

  Introducing the Interface

 

 The Project Window 

  The Clip Window & Palettes

 

 The Comp Window 

  The Timeline

 

  Key frames

   

2) Up to Speed

 

 Motion

 

  Compositions

 

  Input, Output & Preferences 

  Import 

 

  New Photoshop Tips

 

  New Illustrator Tips

 

  Video Standards

 

  Output

 

  Preferences 

  

  Lesson 2 

  

3) Animation & Special Effects

  Animation 

  Basic Parenting

 

  Character Animation

 

  Masks & Auto trace

 

  Mattes 

   

4) Effects Part 1

 

  Intro to Effects

 

  Basic Effects 

  Intermediate Effects 

  Background Effects 

   

5) Effects Part 2

 

  Shatter

 

  Card Wipe 

  Card Dance 

  Colorama

  Radio Waves

 

  Wave World & Caustics 

  Foam

   

6) Effects Part 3

 

  3D Filters New in AE6

 

  Shape Effects New in AE6

 

  Noise Filters New in AE6 

  Color Filters New in AE6 

  Distort Filters New in AE6 

  Channel Filters New in AE6 

  

  Lesson 3 

   

7) 3D, Expressions, Text & Design 

  3D

 

  3D

 

  Understanding 3D Space

 

  Open GL

 

  Cameras

 

  Objects, Lights & Materials 

  3D Channel Filters 

   

8) Expressions

 

  Introducing Expressions

 

  Wiggle

 

  My Favorite Expressions 

  Tips & Recipes for 3D & Expressions 

   

9) Text

 

  Adding & Formatting Text

 

  Basic Text Animation 

  Advanced Text Animation 

   

10) Design

  Animating Lines 

  Paint

 

  Distorting Your Designs 

   

  Lesson 4

   

  Compositing & Advanced Effects 

  Keying & Rotoscoping

 

  Keying

 

  Rotoscoping

   

11) Compositing & Professional Tools

 

  Motion Tracking 

  Plug-in Palettes & 3D Assistants 

  Color Adjustment 

   

12) Production Bundle Effects

 

  Distortion

 

  Audio Filters 

  Fractal Noise 

 

3D Studio Max

3D Studio Max is a tool from Kinetix for making 3D Models and Designs and also to create simple as well as complex 3-Dimensional Animations.

 

PHASE - I

 

   

1) Introduction to 3D Studio Max

 a) Salient features and applications

 b) Orthographic and Perspective view

 

2) Toolbar & Menu bar

 a) Learning the main toolbar

 b) Using the Command Panel

 c) Using the Function Panels

 d) Using Additional Interface Controls

 e) Using the Time Controls

 f) Learning from the Status Bar and the Prompt Line

 g) Interacting with the Interface

 h) Using the Asset Manager Utility

 i) Using the Pull-Down Menus

 j) File Menu

 k) Displaying Scene Information

 l) Viewing Files

 m) The Edit Menu and Tools Menu

 n) The Group Menu and Views Menu

 o) The Rendering Menu and the Track View Menu

 p) Using the Tab Panel

 

3) Working with Primitive Objects

 a) Using Keyboard Entry for Precise Dimensions

 b) Altering Object Parameters

 c) Primitive Object types

 d) Extended Primitives

 

4) Spline Shapes

 a) Drawing in 2D

 c) Understanding Spline Primitives

 d) Making Splines Renderable

 e) Editing Vertices, Segments, Spline Sub-objects

 f) Controlling Spline Geometry

   

 

PHASE - II

   

   

5) Creating Patches

 a) Introducing Patch Grids

 b) Editing Patches

 c) Converting to an Editable Patch

 d) Editing Patch Sub-Objects and Modifying Patches

 

6) NURBS

 a) Understanding NURBS Curves and Surfaces

 b) Creating and Editing NURBS