Multimedia & Digital Video Editing Certificate
Online – 500 Hours
Program Description
| Multimedia training involves becoming proficient in several different types of media. Multimedia generally refers to the use of several different types of media to deliver information. These types of media are audio, still images, graphics, motion picture, text and animation. Multimedia is most often associated with computers and the internet. Multimedia training therefore, is primarily computer based. Digital video editing is revolutionizing the way videos are made today, and spawning a new type of career - the digital video editing career. You will use the following software to master your new career; PageMaker, Quark Express, CorelDraw, Photoshop, Adobe Premiere Pro 1.5, Sound Forge, 3D Studio Max and Adobe Director |
Course Curriculum
PageMaker, Quark Express Desk Top Publishing is the latest phenomenon in pre-computerized technology. But DTP now helps to combine both, text and graphics / scanned images to form a well planned layout.
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Business Houses, Advertising Agencies, Printing Industries, Hotels, Travel Agencies, Publishing Houses, Architects, Interior Decorators, Insurance, Large Companies with in-house publishing |
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Publications like printed price lists, order forms, memos, posters, reports, internal newsletters, business cards, technical documentation, training manuals, catalogues and advertisements. |
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Advertising agencies |
PHASE - I
Lesson 1
1) Introduction
2) Creating a publication
3) Setting up the horizontal & vertical rulers
4) Displaying & hiding or locking the guides
5) Creating, placing, formatting, and positioning text and graphic elements
6) Creating a Drop Cap
7) Specifying multiple columns
8) Specifying a hanging end
9) Applying a tint to text
10) Drawing circles, rectangles and lines
11) Adjusting the stacking order of elements on the page
12) Range Kerning text
13) Producing a flyer
14) Exporting the flyer to Adobe PDF
PHASE - II
Lesson 2
1) Establishing an application default measurement system
2) Creating, opening and saving a custom template
3) Selecting and applying spot color
4) Resizing, reflecting & rotating a text block
5) Grouping and ungrouping objects
6) Dragging objects from one publication to another
7) Designing an envelope, business card and a letterhead
Lesson 3
1) Establishing a master page
2) Adding tints to the color palette
3) Specifying automatic page numbering.
4) Displaying and hiding master-page element
5) Auto flowing the text
6) Creating, editing & applying styles
7) Creating a custom text-wrap.
Lesson 4
1) Working with layers
2) Creating a bordered frame
3) Reversing text out of a frame
4) Flowing text semi automatically
5) Modifying an image using the Image Control command
Lesson 5
1) Creating a frame and placing text or graphics within frames
2) Converting an existing rectangle into a frame
3) Editing styles
4) Using plug-ins like bullets & numbering ,contd. line, etc
PHASE III
Lesson 6
1) Use paragraph settings to control column breaks
2) Use the story editor to find & replace characters
3) Perform a spell check
4) Control Hyphenation & Widows
Lesson 7
1) Work with colors in the context of commercial color print
2) Manage linked graphics
3) Prepare files for a prepress service provider
Lesson 8
1) Create a book list.
2) Insert Index markers
3) Create a table of contents
Lesson 9
1) Add & Edit Hyperlink.
2) Export a publication to HTML
CorelDraw
This course begins from starting the CorelDraw Program and covers its powerful features used to create professional graphics. How to add basic drawing elements and text to the page, how to modify those elements and then edit and color are covered in the exercises. You are then taken through some of the special effects that can be applied to graphics and text. The creative aspect of making flyers, logos, letterheads, visiting cards and other professional artwork is also covered.
PHASE - I
1) How to Start the CorelDraw program
2) Introduction to the CorelDraw program, Menu bar & Drawing Toolbox
3) Overview of Drawing tools
a) Freehand Tool
b) Rectangle Tool
c) Ellipse Tool
d) Polygon, Spiral & Graph Paper Tools
4) Editing the object
a) Deleting, Moving, Scaling, Rotating & Skewing
b) Shape Tool
c) Knife Tool
d) Erase Tool
e) Smudge Tool
f) Roughen Tool
5) How to combine two lines
6) Learn to use Transformation (Mirror) of object and combine it
7) Learn to use Transformation (Rotation), to make a flower
8) Live Demos
a) Live Demo- How to make a Heart
b) Live Demo- How to make a Plane
c) Live Demo- How to make a Hand
d) Live Demo- How to make a Heartleaf
PHASE - II
1) Differentiate Mode of Color
2) Color Fill Tool :-
a) Fill Color
b) Fountain Fill
c) Pattern Fill
d) Texture Fill
e) PostScript Fill
f) No Fill
g) Color Docker Window
3) Outline Tool :-
a) Outline Pen
b) Outline Color
c) No Outline
d) Outline Thickness
4) Arrange Menu
a) Order
b) Group
c) Convert to curve
d) Convert Outline to object
5) Edit Menu
a) Delete
b) Symbol
c) Duplicate
d) Clone
e) Copy Properties From
6) View Menu
a) Simple Wireframe
b) Wireframe
c) Normal
d) Enhanced
PHASE III
1) Interactive Tool :-
a) Interactive Blending Tool
b) Interactive Blending Tool
c) Interactive Contour Tool
d) Interactive Contour Tool
e) Interactive Distortion Tool
f) Interactive Envelope Tool
g) Interactive Extrude Tool
2) Interactive Extrude Tool
a) Interactive Drop Shadow
b) Interactive Fill Tool
c) Interactive Mesh Fill
e) Interactive Transparency
3) Eyedropper Tool & Paint bucket Tool
4) Artistic Media Tool
5) View Menu
6) Designing an Advertisement layout.
7) Designing an Greeting Card with proper measurements & Color effects.
PHASE IV
1) Layout Menu
2) Text Menu
3) Live demo : Advertisement Layout with proper measurements.
4) Arrange Menu
a) Shaping - Weld, Trim, Intersect, Simplify, Front Minus Back, Back Minus
Front.
b) Close path
c) Convert outline to object
5) Live demo :To make a Logo.
6) Effects Menu
a) Lens
b) Powerclip
c) Add Perspective
d) Rollover
7) Bitmap Menu
8) Live Demo : Packet / Box Designing
9) Designing a Visiting Card
10) Designing a Letterhead
PhotoShop
Adobe Photoshop is an Image Processing software package that enables you to create & edit images on personal computers. Adobe Photoshop is acknowledged in professional fields as the cutting-edge Program, the final word in image editing.
Introduction
1) What is Photoshop?
a) New in Photoshop CS2
b) System Requirements
c) RAM Requirements
d) Digital Tablets and Mice
2) Interface
a) The Welcome Screen
b) Color Spaces
c) Document Window
d) The Toolbox
e) Menus
f) Palettes
g) Options Bar
h) Shortcuts
i) Getting Assistance
j) Workplaces
3) Adobe Bridge
a) Adobe bridge
b) metadata
c) Keywords and ranking
d) Adobe Stock Photos pt. 1
e) Adobe Stock Photos pt. 2
4) Documents
a) Document Settings
b) Image size & Resolution
c) Resizing Documents
d) Canvas size
e) Undo and steeping
g) Raster vs. Vector
h) Dragging and Dropping
5) Cropping
a) Crop Tool
b) Crop and Rotate
c) Crop Perspective
6) Navigation
a) Navigation and Viewing
7) Color Tools
a) Color Palettes
b) Creating Swatches
c) Color Picker and Eyedropper
PHASE - II
8) Selections
a) Selection Tools
b) Marquees and Strokes
c) Magic Wand
d) Lasso Tools
e) Pasting Into and Inverting
f) Feathering and Anti-aliasing
g) Adding and Subtracting
h) Saving and Loading
9) Masks
b) Understanding Masks
c) Clipping Masks
d) Quick Mask
e) Layer Masks
10) Type
a) The Type Tools
b) Fonts and Colors
c) Type on a Path
d) Type as a Mask
e) Editing and Rasterizing
11) Layers
a) How Layers Work
b) Add / Delete / Merge
c) Layer Options
d) Opacity and Fills
e) Blend Modes pt. 1
f) Blend Modes pt. 2
g) Layer Comps
h) Adjustment Layers
i) Layer Styles
12) Painting
a) Painting Tools
b) Gradients
c) Dodge / Burn / Sponge
d) Smudge / Sharpen / Blur
e) The Eraser Tools
f) Defining Patterns
13) Brushes
a) Defining a Brush
b) Brush Dynamics
14) Drawing
a) The Pen and Paths
b) Editing Paths
c) Clipping Paths
d) Vector Shapes
15) a) Filters and Effects
b) Filters Explained
c) Filter Gallery
d) Blurs
e) Textures
f) Lighting Effects
g) Smart Sharpen
h) Drop Shadows
i) Styles
j) Lens Blur
k) Liquefy pt. 1
l) Liquefy pt. 2
16) a) Transformation Tools
b) Transform
c) Free Transform
d) Warping
e) Arbitrary Rotation
17) f) Smart Objects
g) Smart Objects pt. 1
h) Smart Objects pt. 2
18) a) Guides and Annotation
b) Guides
c) Notes/Audio Annotation
19) a) Camera Raw
b) Camera Raw
PHASE - III
20) a) Color Correction
b) Histogram
c) Curves
d) Replace Color
e) Variations
f) Levels
g) Matching Color
h) Red Eye
21) a) Retouching
b) Retouching Tools
c) Clone Stamp
d) Clone with Two Images
e) Patch Tool
f) Healing
g) Dust and Scratches
22) a) History
b) History
c) Art History Brush
d) History Brush
23) a) Vanishing Point
b) Vanishing Point pt. 1
c) Vanishing Point pt. 2
24) a) Channels
b) The Channels Palette
c) Alpha Channels
25) a) Actions
b) Recording Actions
26) a) Automation
b) Batch Rename
c) PDF Presentation
d) Droplets
e) Contact Sheets
f) Picture Package
g) Web Photo Gallery
h) Photo merge
27) a) Saving and Exporting
b) Saving Documents
c) Flattening
d) Exporting to Illustrator
e) PDF
f) Using in 3D Applications
28) a) Scanning
b) Scanning in Artwork
29) a) Output
b) Printing
c) File Formats
30) a) Web Preparation
b) The Slice Tool
c) Slice Options
d) Save for Web
e) Optimizing Graphics
f) Browsers and FTP
31) a) Resources
b) Magazines
c) Websites
32) a) Project: Franken-ducky!
b) Re-coloring / Distortion
c) Stock Photos
d) Adding Scars
e) Adding Bolts
f) Creating Lightning
g) The Background
h) Angry Mob
i) Angry Fire
j) Making a Reflection
k) Adding Vintage Text
l) Final Composition
33) a) Conclusion
b) Wrap Up
Adobe Premiere Pro 1.5
A powerful tool for professional digital Video Editing Designed for video professionals, Adobe Premiere Pro 1.5 software spans the world of broadcast and online media. Thanks to its elegant interface and superb editing tools, you can work with complete efficiency, control, and flexibility to produce broadcast-quality movies for video, film, multimedia, and the Web.
PHASE - I
Lesson 1
1) The Premiere Pro Interface
a) Creating a new project
b) Project window
c) Project window views
d) Monitor window
e) Timeline window
f) Menus
g) Preferences dialog
h) Project settings dialog
i) Keyboard customization
2 Capturing, Importing and Creating Assets
a) Capturing and importing media
b) Optimize for capturing
c) Understanding capture
d) Video capturing options
e) Capturing video
f) Importing audio, video, and stills
g) Importing a project.
h) Importing a Photoshop file
i) Photoshop
j) Synthetic media
3) Assets to timeline - project window
a) Assets to timeline - source view
b) Split clips in the source view
c) Automate to timeline
d) Scrubbing
e) The tool palette
f) The trim window
g) Nested sequences
h) Workspaces
4) Transitions
a) Using transitions Simple trims for transitions
b) Setting the default transition
5) Previewing a Sequence
a) Real-time and rendering
6) Video effects
a) Effects controls window
b) Fixed effects
c) Standard effects
d) After effects
e) Preset effects
7) Key framing
a) Key framing basics
b) Temporal key frames
c) Spatial Bezier key frames
d) Temporal Bezier key frames
e) Key framing on the timeline
8) Adobe title designer
a) Title designer tools
b) Text properties
c) Templates
d) Rolls and crawls
e) Shapes
f) Importing logos
9) Audio
a) Clip audio Track audio
b) Audio mixer
10) Exporting
a) Exporting to tape
b) Exporting to movie
c) Exporting a frame
d) Exporting Audio features and
e) Adobe media encoder
Sound Forge
Sound Forge is a world class Program used for Sound Editing, Compression, and Special Effects and to superimpose sound on video presentation and animation.
PHASE - I
Lesson 1
1) The Fundamentals
Introducing the After Effects Interface
The Grand Tour
Introducing the Interface
The Project Window
The Clip Window & Palettes
The Comp Window
The Timeline
Key frames
2) Up to Speed
Motion
Compositions
Input, Output & Preferences
Import
New Photoshop Tips
New Illustrator Tips
Video Standards
Output
Preferences
Lesson 2
3) Animation & Special Effects
Animation
Basic Parenting
Character Animation
Masks & Auto trace
Mattes
4) Effects Part 1
Intro to Effects
Basic Effects
Intermediate Effects
Background Effects
5) Effects Part 2
Shatter
Card Wipe
Card Dance
Colorama
Radio Waves
Wave World & Caustics
Foam
6) Effects Part 3
3D Filters New in AE6
Shape Effects New in AE6
Noise Filters New in AE6
Color Filters New in AE6
Distort Filters New in AE6
Channel Filters New in AE6
Lesson 3
7) 3D, Expressions, Text & Design
3D
3D
Understanding 3D Space
Open GL
Cameras
Objects, Lights & Materials
3D Channel Filters
8) Expressions
Introducing Expressions
Wiggle
My Favorite Expressions
Tips & Recipes for 3D & Expressions
9) Text
Adding & Formatting Text
Basic Text Animation
Advanced Text Animation
10) Design
Animating Lines
Paint
Distorting Your Designs
Lesson 4
Compositing & Advanced Effects
Keying & Rotoscoping
Keying
Rotoscoping
11) Compositing & Professional Tools
Motion Tracking
Plug-in Palettes & 3D Assistants
Color Adjustment
12) Production Bundle Effects
Distortion
Audio Filters
Fractal Noise
3D Studio Max
3D Studio Max is a tool from Kinetix for making 3D Models and Designs and also to create simple as well as complex 3-Dimensional Animations.
PHASE - I
1) Introduction to 3D Studio Max
a) Salient features and applications
b) Orthographic and Perspective view
2) Toolbar & Menu bar
a) Learning the main toolbar
b) Using the Command Panel
c) Using the Function Panels
d) Using Additional Interface Controls
e) Using the Time Controls
f) Learning from the Status Bar and the Prompt Line
g) Interacting with the Interface
h) Using the Asset Manager Utility
i) Using the Pull-Down Menus
j) File Menu
k) Displaying Scene Information
l) Viewing Files
m) The Edit Menu and Tools Menu
n) The Group Menu and Views Menu
o) The Rendering Menu and the Track View Menu
p) Using the Tab Panel
3) Working with Primitive Objects
a) Using Keyboard Entry for Precise Dimensions
b) Altering Object Parameters
c) Primitive Object types
d) Extended Primitives
4) Spline Shapes
a) Drawing in 2D
c) Understanding Spline Primitives
d) Making Splines Renderable
e) Editing Vertices, Segments, Spline Sub-objects
f) Controlling Spline Geometry
PHASE - II
5) Creating Patches
a) Introducing Patch Grids
b) Editing Patches
c) Converting to an Editable Patch
d) Editing Patch Sub-Objects and Modifying Patches
6) NURBS
a) Understanding NURBS Curves and Surfaces
b) Creating and Editing NURBS
7) Modifying Objects
a) Using the Modify Panel
b) Modifying Object Parameters
c) Exploring Modifier Types
d) Working with the Modifier Stack
e) Copying Modifiers
f) Collapsing the stack
g) Modifying Sub-objects
8) a) Meshes
b) Parametric versus Non-Parametric
c) Creating an editable Mesh Object
d) Editing a Mesh Object
e) Editing Vertices and Edges
f) Editing Face, Polygon and Element Sub-Objects
g) Modifying Meshes
9) a) Loft Objects
b) Creating a Loft Object
c) Using the Get Shape and Get Path Buttons
d) Controlling Loft Parameters and setting Skin Parameters
e) Using Deformations
f) Modifying Loft Sub-objects
10) a) Compound Objects
b) Understanding Compound Object types
c) Modeling with Boolean Objects
d) Morphing Objects
e) Creating different Objects
PHASE III
11) a) Exploring the Material Editor
b) Understanding Material properties
c) Working with the Material Editor
d) Using the Sample Slots
e) Applying and using Standard Materials
f) Extended Parameters
g) Dynamic Properties
h) Using different Materials
12) a) Using Material Maps
b) Understanding Maps and Material Map Types
c) Common Parameters
d) 2D Maps
e) Compositors and Color Modifiers
f) Reflection and Refraction
g) The Maps Rollout
h) Creating new materials, Animating materials and applying multiple materials
13) a) Lights
b) Basics of Lighting
c) Understanding Light types
d) Viewing a scene from a light
e) Altering Light Parameters
f) Lighting special effects
g) Using Volume lights, Projector Maps and Ray traced Shadows
14) a) Cameras
b) Understanding Cameras
c) Creating Camera Object and a Camera View
d) Camera Viewport Controls
e) Setting Camera Parameters
f) Aiming a Camera
15) a) Particle Systems
b) Understanding the Various Particle Systems
c) Creating a Particle System
d) Setting Particle Parameters
e) Using Particle Parameter Systems
16) a) Using Space Warps
b) Creating and Binding Space Warps
c) Space Warp Types
d) Particles and Dynamics
PHASE IV
17) a) Animation Basics
b) Using the animate button
c) Working with keys
d) Controlling time
e) Using the Motion Command Panel
f) Animating Objects
18) a) Working with the Track View
b) Track View modes
c) Working with keys
d) Using Visibility Tracks and the Level of Detail Utility
e) Editing Time
f) Working with Curves and Tangents
g) Filtering Tracks
h) Working with Controllers
i) Synchronizing to a Sound Track
19) a) Working with Backgrounds, Environments and Atmospheric Effects
b) Creating an Environment and defining the Rendered Environment
c) Using Atmospheric Apparatus Gizmos
d) Creating Atmospheric Effects
20) a) Setting Rendering Parameters
b) Understanding MAX Renderers
c) Working with Previews
d) Render Parameters
e) Scanline A-Buffer Renderer
f) Rendering preferences and Render types
21) a) Using the Video Post Interface
b) Understanding Post-Production
c) Using Video Post Dialog Box
d) Adding, Editing and using Events
e) Working with Ranges and Lens Effects Filters
Macromedia Director
Macromedia Director provides a wide range of possibilities for putting together the different Multimedia elements, Controlling Media devices such as Audio and Video and allowing maximum user Interactivity.
PHASE - I
1) Introduction
The Stage
The Cast
Sprites and Sprite Inks
The Marker
2) Paint Window
Tools
Flipping, Rotation and applying Effects to Bitmaps
Onion Skinning
3) Windows and Tool Palette
Vector Shape Window
Text Window
Tool Palette
Color, Tempo & Transitions
PHASE - II
4) Animation
Tweening
Accelerating and decelerating Sprites
Film Loops
Real-time Recording
Step Recording
5) Sound, Video and Synchronization
Importing Internal and Linked Sounds
Digital Video
Synchronizing Media
6) Lingo Scripting
Overview
How Lingo Flows
Types of Scripts
Handlers
Using the Script Window
7) Behaviors
Attaching Behaviors
Creating and Modifying Behaviors
PHASE - III
Navigation and User Interaction
Jumping to Locations with Lingo
Using Animated Color Cursors
Movies in a Window
Overview
Creating a MIAW using Lingo
Interaction between Windows
7) Distributing Movies
Overview
Creating Projectors
Creating Shockwave Movies
HARDWARE & SOFTWARE REQUIREMENTS:
- You can be a PC user to take our courses. You'll need a Pentium II with Internet connection and a web browser (Internet Explorer 4.0 or higher).
- Basic dial-up Internet access is adequate but a high speed connection is recommended.
- Depending upon the course taken by you, you can either download the free trail versions of the software from the respective sites (the links of which are displayed on our webpages of that particular course) or you can purchase the software from the respective software sites.
Required Materials:
- We do not suggest you buy any textbooks. Our courses have been developed by a team of designers, educators, writers and programmers with more than 16 years of combined experience. So the courses are really like textbooks themselves. We also give you notes in the form of PDF files.
Instructor Interaction and Grading:
- Interacting with Instructors is one of the most important aspects of our training. We offer multiple opportunities for interaction, such as email, chat rooms, and a virtual bulletin board for student comments. We will also be sending a newsletter on an ongoing basis and there is also an online portfolio area. Your queries and mails will be attended to instantly.
- The lectures and instructions are based on asynchronous learning models, and have removed the limits normally associated with real-time learning. You need not schedule specific hours of the day, where you must sit in front of the computer. Rather, you can learn at your own convenience.
- All Notes & Assignments are turned in as PDF files posted in our members section and student-instructor interaction takes place via e-mail or chat. Teaching is highly interactive, with ongoing feedbacks, assessments, evaluation, monitoring & projects.
- We have a grading policy of - A, B, C grades awarded to the student based on the evaluation of the student’s progress and other related qualities. The project plays an important role in the Grading.
- On an average, a student is expected to spend MINIMUM 10 hours PER WEEK. For Example- To complete a course of 80 sessions it would take approximately 8 weeks. But you could spend more time per week and complete your course earlier.
- You cannot skip or jump to another course before completing the previous one. The reason being we evaluate your performance and the course is designed in a very structured and systematic way, to make you understand every feature of that particular topic.